The End of Amarna: A Print Weaver Adventure

$25.00

4 in stock

Description

In the land of Amarna, following a brutal coup, the Purveyor cult prevailed. They hunted Travelers to extinction, birthing an abomination.

Travelers! Fulfill your immortal duty and restore the land! No other can

The End of Amarna: A Print Weaver Adventure is a module for Print Weaver, a dark, multiplayer soulslike RPG with a unique palmistry mechanic. Create your characters – immortal explorers – using your fingerprints and the rules in the original game, then dive into Amarna. Learn its history, its factions, its ecosystems. Fight its monsters and gather the precious items they drop. Travel the land and establish Shrines so you’ll have places to revive when you die.

The End of Amarna may be a module, but it’s a hefty setting, with contents for one shots as well as multi-session campaigns. You’ll find eight regions, three dungeons, sixteen detailed boss fights, and a monster appendix with 70 stat blocks and creature illustrations from Yaz Younane. Locations include detailed hex maps and tables of encounters. Finally (and this is neither here nor there) The End of Amarna’s Itch page uses a custom little green pointing hand for your cursor. This has no bearing on the contents of the module itself but it’s cool. Print Weaver’s does the same, but the tiny hand is black and white.

  • Adventure module requires the original game, Print Weaver, for play
  • 188 pages, 5.5″x8.5″ perfect-bound book, spot color cover with b&w interior

Additional information

Creator

N.L. Morrison

Genre

Dark Fantasy

RPG Systems

Print Weaver

RPG Terms

Hexcrawl, Skirmish, Storytelling

You may also like…