Description
Imagine a shrine to a spider-god: hidden, ghastly, leaking venom. The ideologies of secrecy, horror, and predation present a sanctity that might threaten or offend benevolent characters while emboldening vicious ones. The resulting sacred space—one of terror and disgust or focused, patient hostility—depends on which character arrives.
— Language, Play & The Sacred, p.65.
- Twelve illustrated shrines, each with microfiction and gameplay hooks, for game masters to embed in their worlds as set pieces or plot devices
- Procedural tables for generating new shrines, rituals, visitors, and atmosphere
- Gameplay mechanics for Sacred Rest and Pilgrimage
- Theory on the nature of sacred space and its role in fantasy roleplaying games
Shrines draws on the creator’s study of Himalayan Buddhism to create a thorough and imaginative guide to adding sacred shrines and temples to your medieval-ish adventure game. It’s packed with tools for GMS to create intriguing and meaningful locations that add sacred and mysterious power to your campaigns.
Presented in a stylish 8×8″ square book, with red & yellow monochrome illustrations and gold foil on the cover, Shrines is a lush and thoughtful module to extend your adventures.
- 8″x8″ full color perfect bound book, 67 pages, gold foil-accented 130lb paper cover with antiqued-feel 100lb interior pages








