Description
We believe time is a tangible resource, collecting in Time Pools around objects that affect spacetime, and can be harnessed using our memories.
The Field Agent Handbooks are a series of always-on solo RPGs to play when out and about. They’re written as an in-world artefacts from the 1920s, following the suspicions of the Ætherial Corporation’s Observancy Department with instructions to be carried out by their pendulum-dowsing Field Agents.
Field Agent Handbook: 1927 Tempus is a solo observe-and-journal notebook game. Want to spice up a dreary commute? Sharpen your noticing skills? Appreciate the strange and beautiful world around you? Congratulations, you’re now an Operative for the Ætherial Corporation’s Observancy Department! Learn to identify, measure, and notate Time Pools. Find objects around which time collects. Record these precious anomalies. Understand them. Muse on memory and relativity, the permanence of time and the impermanence of thought.
The Ætherial Corporation is a supernatural investigative organization. In the 1920’s, they produced a series of Guides for their Agents, each covering the year’s most pressing matter of observance. These guides have traveled through time and are now available to us, here, in the present. From sky creatures to time pools, mysteries abound! Chill and surreal, each portable Guide includes full instructions as well as integrated note-taking (play) pages. Part LARP, part journaling RPG, play one or collect them all. All you need is something to write with and a pendulum for dowsing.
- A6-size 76 page saddle-stitched zine, color paper cover with b&w interior
- Requires a pencil and a pendulum (any object on a string)
- Like getting a “good grade” or earning accomplishments? Mail your findings to the Head Office to receive certification and move up in ranks!








