Sale!
SALE

Dungeon Wilds

Original price was: $25.00.Current price is: $20.00.

8 in stock

Description

Dungeon Wilds is a playing card game about exploring dungeons, destroying them, and dying again and again. You might get lost, you’ll probably get stuck, and you’re definitely gonna die. But don’t despair, monsters. Every one of your deaths helps to cultivate the wilds.

In return, the land will offer you gifts that help reveal the stories behind each dungeon. Take turns drawing cards, playing sets, avoiding traps, and clearing floors as you explore the depths. Collect seeds to buy items from the shopkeeper. Help the wilds grow.

Destroy the dungeon. Set the monsters free.

Dungeon Wilds is both an original fantasy strategy game and a functional playing card deck. Use the cards in your hand to explore dungeons, but not to loot them for treasure or hurt their inhabitants. These dungeons are overgrown and filled with traps. Your goal is to explore, collecting seeds (and magical gifts) as you go. Yes, you will die. But you’ll begin again. And again. And again, for every death helps the wilds grow, destroying a little more of the place – or, rather, the system – holding everyone prisoner.

Brought to us by the creator of the Goblins & Gardens Tarot, Dungeon Wilds cultivates the same spirit of possibility, growth, reverence for nature, and revolution. From guitar-strumming imps, to battle-scarred, gardening demon kings, to the interlocking vine pattern on the backs of every card, we can’t get enough of Jonathan Sacha’s hand-drawn art (and we think you’ll love it too).

  • For 1-2 players, ages 13+
  • Includes 54 cards and a 24-page guidebook in a tuckbox
  • Requires two d6 dice, something to write on, and something to write with
  • Need more Dungeon Wilds? Try Over The Dungeon Wall, a Risograph-printed expansion for the basic rules

Additional information

Creator

Goblins & Gardens – Jonathan Sacha

Genre

Fantasy

RPG Systems

Dungeon Wilds

RPG Terms

Card-based, Dungeon Crawl, Solo

You may also like…