You are a skeleton.
You cannot swim.
You do not belong.
The premise of Bones Deep is this: when you die, your skeleton hatches and over years slowly becomes self-aware and goes on adventures on the ocean floor. Assuming it survives, that is. Simple as that. What more could you ask for? Well, whatever you’re asking for Bones Deep probably has it. This comprehensive adventure setting, designed for Troika but usable anywhere, contains a plethora of charts, creatures, locations, encounters, and spells, all appropriately soaked in seaweed and brine.
- 120 pages of underwater weirdness.
- 6 skeleton backgrounds, ranging from cute to creepy.
- 20 locations, each with a dozen encounters.
- 36 spells inspired by ocean phenomena.
- 50 creatures inspired by real deep-sea life.
- 5 adventures to kick off your campaign.
Straightforward underwater sandbox. No swimming allowed, no oxygen required, no extra math. As a skeleton, you can treat the ocean floor like an alien world and jump right in.
Emergent adventures. Every random encounter in Bones Deep aims to draw you deeper into the setting. Warring factions, clues to hidden treasure, terrible foes, cute pets, and nefarious mysteries all compete for your attention. The book includes 5 detailed quests to kick off your campaign.
More real than you’d imagine. It was written by a team of folks who were heavily inspired by real deep-sea life, including a boat captain and an underwater educator. We even wrote the real-world scientific names of creatures so players can marvel at the wonders of the deep.
- 128 pages, full-color casebound hardcover, A5