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Apothecaria Expansion Bundle


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Can’t get enough Apothecaria? Do you crave more ailments to cure, more reagents to carefully collect and pound into poulstices? Well these are the expansion module zines for you! This bundle comes with not one, but two expansions for Apothecaria, Anna Blackwell’s hit solo journaling game: The Wild Highlands and Shimmersnow Valley.

(Note that these expansions are for the original Apothecaria, and are separate from the sequel/sister game, Apawthecaria.)

The Wild Highlands:

Adds 4 new locales, a new storyline, 28 new ailments, 60 new reagents, a new village, 2 new festivals, and a Quest Board system!

Past the village of High Rannoc, up in the heather and scree covered hills of the highlands sits the castle town of Heatherholm. Once a bastion of power for questing knights and adventurers eager to set out across the bleak Rannoc Ranges, the town has taken on a more sedate role in recent years. Gone are the epic quests of old, replaced instead with odd jobs and tourists.

But things are stirring in the Rannoc Ranges. Rumours of mad inventors in the ever blasted Lightning Fields, strange ancient beasts found in a long lost Forgotten Glen where memories flow like mist, and worst of all, rumours of elves.

The Wild Hunt has returned to these lands and few are safe from them. Draw what contentment you may that elves’ desires are not usually so straight-forward or cruel as mere sport hunting. To these immortal fae imprisonment for a hundred years is akin to a child being put out in a game. They do not understand our needs or our ways and even their attempts at kindness can have awful and unexpected complications.

It is a witch’s duty to protect her patients and I’m sorry to say that this duty falls to you:

  • 25-page, full-color, A5 saddle-stitch zine

Shimmersnow Valley:

Adds a new storyline, 3 new locales with alternate versions, a new village and festival, 28 new ailments, 17 new reagents, new tools, and familiars!

Nestled in the highlands to the North of High Rannoc is a valley that never thaws. In years gone by, visitors would trek up the mountains to ski on Shimmersnow’s famous slopes, to visit and trade with the yetis that call the valley home, or to call upon the help of the witch Isolda.

But a couple of years ago the valley changed. Isolda disappeared just as a terrible Ice Queen took over Shimmersnow. Minions known as Glacites, living embodiments of snow and dark magic, wreaked havoc in the valley. All of the mountain passes were closed off by avalanches and the yetis fled their village to hide in their ancestral caves.

Shimmersnow was no more.

Until, that is, just a few months ago when news started to spread that a group of mountaineers were able to clear one of the mountain passes, opening up the valley to all those willing to brave the cold.
Just in time as well as those new reagents will help with the various ailments that have made their way down from the valley.

  • 37-page, full-color, A5 saddle-stitch zine

Additional information


Anna Blackwell



RPG Systems


RPG Terms

Adventure Module, Solo

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